Dust Devils are roaming dust twisters. In Survive the Storm every one is a lone, top-strength devil, and what makes a devil dissipate is different from the base game: only domes stop one outright, and everything else it has to wear itself out on.
| What ends it | How |
|---|---|
| A dome | It dissipates the moment it reaches a dome, the same as in the base game. |
| Wearing out | Once it has knocked 7 hexes' worth of maintenance buildings out of action, it fades. |
| A Dust Storm | When a Dust Storm begins it clears every active devil from the map. |
| Its own path | Each devil follows a set path and fades at the end of it, after roughly 8 to 16 hours. |
As a devil rolls over a building it knocks it out of action (the building malfunctions until a drone repairs it). Only buildings that normally need maintenance count toward the 7 hexes:
In the base game a devil also dies on contact with any large building. Because a Dumping Site is large and builds instantly, a well-known trick is to drop one right on top of a devil to kill it on the spot, then delete the site again. In this mod that does nothing: only domes stop a devil outright, and a Dumping Site (or any other building) never ends one on contact.
Every devil is a Major, Electrostatic twister and travels alone - the smaller sub-devils that used to trail a Major are switched off. As it moves it covers a wide area in dust, knocks the buildings it passes out of action, drains the batteries of nearby drones and rovers and can leave a rover malfunctioning, and hurts any colonist caught out in the open.
Dust Devils grow steadily more frequent over the game, from covering 0.1% of the map at escalation sol 1 up to 1% by escalation sol 201. The escalation sol is your campaign day minus your average terraforming, so raising terraforming makes them rarer; the full curve, alongside the other disasters, is on the Disasters page. They do not appear during a Dust Storm: a storm clears any that are active, and none spawn until it passes.
Part of the Survive the Storm mod. See also Disasters and Escalation to sol 201.