Two changes to food and life support: during a Cold Wave colonists eat 0.3 Food per meal, up from 0.2, and the Ranch's four animals each draw double the Water and Oxygen while they grow. Farm and Hydroponic Farm crops are left at their vanilla values.
The Ranch grows four animals: Chicken, Rabbit, Goose and Turkey. Each carries its own Water and Oxygen consumption (the amount the Ranch consumes while it is growing that animal, shown on the Ranch infopanel per animal). The mod doubles both for all four. Growth time, herd size and the resulting Food (Optimal harvest) are left at vanilla.
| Animal | Growth | Optimal harvest | Water now | Water ×2 | Oxygen now | Oxygen ×2 |
|---|---|---|---|---|---|---|
| Chicken | 1 Sol | 5 ![]() | 0.3 | 0.6 | 0.3 | 0.6 |
| Rabbit | 2 Sols | 15 ![]() | 0.6 | 1.2 | 0.6 | 1.2 |
| Goose | 4 Sols | 45 ![]() | 1.2 | 2.4 | 0.6 | 1.2 |
| Turkey | 5 Sols | 60 ![]() | 0.9 | 1.8 | 0.9 | 1.8 |
These four are the animals of the Ranch. The separate Outside Ranch building grows Cow, Goat, Ostrich and Pig; those are not part of this change.
This is a Cold Wave effect, not a permanent change: it is the colonist counterpart to the rover slow (see Rovers in a Cold Wave). For the duration of every Cold Wave, colonists eat 0.3 Food per meal instead of 0.2; when the wave ends, eating returns to vanilla. Outside a Cold Wave, nothing changes.
Every colonist eats the same amount each time they reach a food source (a Dome food service, a Farm, or a Food stockpile), so the +0.1 lands across the whole colony at once. The two vanilla multipliers still apply on top: a Glutton eats double, and a colonist who has not eaten for more than a day eats double, so either raises the meal to 0.6 during a wave.
The mod does not change any crop. Every Farm and Hydroponic Farm crop keeps its vanilla Water Demand and its vanilla Oxygen bonus (the "Reduces Oxygen consumption" each crop gives its dome). The Farm's unlock tech (Soil Adaptation) is also left with its vanilla description.
Part of the Survive the Storm mod.