Survive the Storm / Mission Goals

Mission Goals

The mod replaces the fixed per-sponsor Mission Goals with a single goal chain of timed picks. The full goal pool and rewards are on Goals and timer.

What the mod changes

ChangeWhat the mod does
Fixed per-sponsor goals removedThe five fixed per-sponsor Mission Goals, and their completion card, are switched off.
Five goal picks on a rising scheduleGoal picks fire at Sols 3, 6, 12, 20 and 30.
Three of six offeredEach step has six candidate goals; you are offered three (one timed, two untimed) and pick one, so the run differs every time.
Timed vs untimedA timed goal must be finished by an absolute Sol (Goal 1 by Sol 6, then Sols 12, 20, 30, Goal 5 by Sol 42) or it fails; an untimed goal has no deadline.
Six reward kinds per stepEach step's six goals give one each of: research points, +Research per Sol, an advanced-resource supply pod, a prefab building, Funding, and a flex reward (applicants, a tech reveal, or a Rare Metal deposit).
Rewards climb per stepFor example research points 4,000 up to 12,000; +Research per Sol +200 up to +600; Funding 500 M up to 1,500 M.
Water deposits never a rewardThe flex reward may grant a Rare Metal deposit but never a Water deposit.
"Welcome 10 Tourists" is cumulativeCounts each tourist who lands over the run, not how many are on Mars at one moment.
Sol 1 survey pickOpens the chain: pick one research field and reveal its next two technologies, announced by a clickable countdown.
Sol 50 Mystery pickEnds the chain: pick one Mystery of three offered, announced by a clickable countdown.
Goal-completion cardThe mod pops its own "Goal Completed!" card naming the chosen reward.
Mission Profile tracks the chainEach slot shows a live countdown to its pick, then the chosen goal, its reward and whether it is done or failed.

Sources

Part of the Survive the Storm mod. Full goal pool and rewards: Goals and timer.