Survive the Storm / Story events

Story events

Once per game, in the night between Sol 2 and Sol 3, a single Pre-Founder event pops up and asks you to choose one reward from three or four options.

Events and outcomes

ChoiceRewardGroupEvent (theme)
Chase a breakthroughA Breakthrough is revealedBreakthrough Research
Research Grant
Take it as direct funding500 MMoney
Fund the labs directly150 Sponsor ResearchResearch points
Take the full swarmFilled Supply Pod: 20 DronesRovers and drones Robots
Drone Prototypes
Take the rover teamFilled Supply Pod: an RC Explorer and an RC TransportRovers and drones
Reverse-engineer the prototypesReveal the next 3 Engineering techsTech reveals
Fill it with PolymersFilled Supply Pod: 40 PolymersAdvanced resources Resources
Supply Run
Load it with dronesFilled Supply Pod: 20 DronesRovers and drones
Pack orbital probesFilled Supply Pod: 5 Orbital ProbesOrbital probes
Drill for metalA deep Metal deposit (900); Deep Metal Extraction revealed and 25% cheaperDeposit + research Map
Deep Survey
(skipped if you already have Deep Metal Extraction)
Tap subsurface water instead1 Subsurface Heater, 1 Drone Hub and 1 Moisture Vaporator prefabPrefabs
Deploy a scout roverFilled Supply Pod: an RC Explorer and 10 DronesRovers and drones
Scientists10 Scientist applicants and a Genius applicantColonists Colonists
Training Program
Geologists10 Geologist applicants and a Genius applicantColonists
Botanists10 Botanist applicants and a Genius applicantColonists
Take the recruitment grant instead500 MMoney
Take a prefab Shuttle Hub1 Shuttle Hub prefabPrefabs Funding
Sponsor Deal
(skipped if you already have Extractor Amplification, or play the Paradox sponsor)
Take a research grant150 Sponsor ResearchResearch points
Take the extraction dealPermanent +20% Rare Metals export price; Extractor Amplification revealed and 50% cheaperExport + research
A Shuttle Hub1 Shuttle Hub prefabPrefabs Buildings
Free Prefabs
(skipped if you play the Paradox sponsor - its Jumper Shuttle is an advanced Shuttle Hub)
Scrub the atmosphere1 Triboelectric Scrubber prefabPrefabs
Take the funding500 MMoney
Take the machine partsFilled Supply Pod: 30 Machine PartsAdvanced resources Funding
Colony Investment
(skipped if you already have Deep Metal Extraction)
Take the mining roversFilled Supply Pod: 2 RC Transports and 10 DronesRovers and drones
Take the export stakePermanent +15% Rare Metals export price; Deep Metal Extraction (deep Rare Metal mining) revealed and 25% cheaperExport + research
Orbital probesFilled Supply Pod: 5 Orbital ProbesOrbital probes Vehicles
Exploration Contract
Map the terraforming surveyReveal the next 3 Terraforming techsTech reveals
Take the survey electronicsFilled Supply Pod: 20 ElectronicsAdvanced resources
Decode the archiveA Breakthrough is revealedBreakthrough Research
Heirloom
Sell the patents500 MMoney
Trade it for lab time150 Sponsor ResearchResearch points
Install the upgradesReveal the next 3 Physics techsTech reveals Research
Mandatory Upgrades
Request materialsFilled Supply Pod: 40 PolymersAdvanced resources
Fund the research150 Sponsor ResearchResearch points
Recover the databanksReveal the next 3 Robotics techsTech reveals Salvage
Salvage Rights
Salvage the roversFilled Supply Pod: an RC Commander and 10 DronesRovers and drones
Strip the electronicsFilled Supply Pod: 20 ElectronicsAdvanced resources
Publish the findingsReveal the next 3 Biotech techsTech reveals Research and people
Field Study
Recruit the team10 Scientist applicants and a Genius applicantColonists
Take the stipend500 MMoney
Recover their colony recordsReveal the next 3 Social techsTech reveals Research
Deep Space Signal
Feed it to the labs150 Sponsor ResearchResearch points
Trace its originFilled Supply Pod: 5 Orbital ProbesOrbital probes
Chase every leadReveal the next tech in 3 different fieldsTech reveals Research
Cross-Discipline Survey
Send out the survey teamsFilled Supply Pod: 5 Orbital ProbesOrbital probes
Recruit the research corps10 Scientist applicants and a Genius applicantColonists

How the Pre-Founder event works

The game draws one of 15 events at random. You never pick which event you get, only how you answer it. Each event offers three or four thematically different options (research, money, resources, colonists, buildings), and you take exactly one reward. Rewards are round, readable amounts (30 Drones, 5 Orbital Probes, a Shuttle Hub), never figures tuned to the last unit.

An event is skipped when one of its rewards would be redundant. Two cases: an option grants or discounts a specific tech you have already researched, or an option grants a prefab building your sponsor already has an advanced version of (the Paradox sponsor's Jumper Shuttle counts as an advanced Shuttle Hub). The events skipped this way are marked in the table.

The mod and the game's event stages

The base game fires its periodic story events in three stages, gated by how far the colony has come. This mod takes a different stance on each:

Sources

Part of the Survive the Storm mod.