Once per game, in the night between Sol 2 and Sol 3, a single Pre-Founder event pops up and asks you to choose one reward from three or four options.
| Choice | Reward | Group | Event (theme) |
|---|---|---|---|
| Chase a breakthrough | A Breakthrough is revealed | Breakthrough | Research Research Grant |
| Take it as direct funding | 500 M | Money | |
| Fund the labs directly | 150 Sponsor Research | Research points | |
| Take the full swarm | Filled Supply Pod: 20 Drones | Rovers and drones | Robots Drone Prototypes |
| Take the rover team | Filled Supply Pod: an RC Explorer and an RC Transport | Rovers and drones | |
| Reverse-engineer the prototypes | Reveal the next 3 Engineering techs | Tech reveals | |
| Fill it with Polymers | Filled Supply Pod: 40 ![]() | Advanced resources | Resources Supply Run |
| Load it with drones | Filled Supply Pod: 20 Drones | Rovers and drones | |
| Pack orbital probes | Filled Supply Pod: 5 Orbital Probes | Orbital probes | |
| Drill for metal | A deep Metal deposit (900); Deep Metal Extraction revealed and 25% cheaper | Deposit + research | Map Deep Survey (skipped if you already have Deep Metal Extraction) |
| Tap subsurface water instead | 1 Subsurface Heater, 1 Drone Hub and 1 Moisture Vaporator prefab | Prefabs | |
| Deploy a scout rover | Filled Supply Pod: an RC Explorer and 10 Drones | Rovers and drones | |
| Scientists | 10 Scientist applicants and a Genius applicant | Colonists | Colonists Training Program |
| Geologists | 10 Geologist applicants and a Genius applicant | Colonists | |
| Botanists | 10 Botanist applicants and a Genius applicant | Colonists | |
| Take the recruitment grant instead | 500 M | Money | |
| Take a prefab Shuttle Hub | 1 Shuttle Hub prefab | Prefabs | Funding Sponsor Deal (skipped if you already have Extractor Amplification, or play the Paradox sponsor) |
| Take a research grant | 150 Sponsor Research | Research points | |
| Take the extraction deal | Permanent +20% Rare Metals export price; Extractor Amplification revealed and 50% cheaper | Export + research | |
| A Shuttle Hub | 1 Shuttle Hub prefab | Prefabs | Buildings Free Prefabs (skipped if you play the Paradox sponsor - its Jumper Shuttle is an advanced Shuttle Hub) |
| Scrub the atmosphere | 1 Triboelectric Scrubber prefab | Prefabs | |
| Take the funding | 500 M | Money | |
| Take the machine parts | Filled Supply Pod: 30 ![]() | Advanced resources | Funding Colony Investment (skipped if you already have Deep Metal Extraction) |
| Take the mining rovers | Filled Supply Pod: 2 RC Transports and 10 Drones | Rovers and drones | |
| Take the export stake | Permanent +15% Rare Metals export price; Deep Metal Extraction (deep Rare Metal mining) revealed and 25% cheaper | Export + research | |
| Orbital probes | Filled Supply Pod: 5 Orbital Probes | Orbital probes | Vehicles Exploration Contract |
| Map the terraforming survey | Reveal the next 3 Terraforming techs | Tech reveals | |
| Take the survey electronics | Filled Supply Pod: 20 ![]() | Advanced resources | |
| Decode the archive | A Breakthrough is revealed | Breakthrough | Research Heirloom |
| Sell the patents | 500 M | Money | |
| Trade it for lab time | 150 Sponsor Research | Research points | |
| Install the upgrades | Reveal the next 3 Physics techs | Tech reveals | Research Mandatory Upgrades |
| Request materials | Filled Supply Pod: 40 ![]() | Advanced resources | |
| Fund the research | 150 Sponsor Research | Research points | |
| Recover the databanks | Reveal the next 3 Robotics techs | Tech reveals | Salvage Salvage Rights |
| Salvage the rovers | Filled Supply Pod: an RC Commander and 10 Drones | Rovers and drones | |
| Strip the electronics | Filled Supply Pod: 20 ![]() | Advanced resources | |
| Publish the findings | Reveal the next 3 Biotech techs | Tech reveals | Research and people Field Study |
| Recruit the team | 10 Scientist applicants and a Genius applicant | Colonists | |
| Take the stipend | 500 M | Money | |
| Recover their colony records | Reveal the next 3 Social techs | Tech reveals | Research Deep Space Signal |
| Feed it to the labs | 150 Sponsor Research | Research points | |
| Trace its origin | Filled Supply Pod: 5 Orbital Probes | Orbital probes | |
| Chase every lead | Reveal the next tech in 3 different fields | Tech reveals | Research Cross-Discipline Survey |
| Send out the survey teams | Filled Supply Pod: 5 Orbital Probes | Orbital probes | |
| Recruit the research corps | 10 Scientist applicants and a Genius applicant | Colonists |
The game draws one of 15 events at random. You never pick which event you get, only how you answer it. Each event offers three or four thematically different options (research, money, resources, colonists, buildings), and you take exactly one reward. Rewards are round, readable amounts (30 Drones, 5 Orbital Probes, a Shuttle Hub), never figures tuned to the last unit.
An event is skipped when one of its rewards would be redundant. Two cases: an option grants or discounts a specific tech you have already researched, or an option grants a prefab building your sponsor already has an advanced version of (the Paradox sponsor's Jumper Shuttle counts as an advanced Shuttle Hub). The events skipped this way are marked in the table.
The base game fires its periodic story events in three stages, gated by how far the colony has come. This mod takes a different stance on each:
Part of the Survive the Storm mod.