The commander profiles you choose from at colony start, each with its perk, free tech and free building or unit, sorted into four groups.
| Profile | Effects | Tech | Prefab or Unit | Group |
|---|---|---|---|---|
| Hydro Engineer | Fuel Refineries require 25% less Water | 14,625 research Water Conservation System (Biotech) - Domes -50% Water |
Water Reclamation System | ![]() |
| Prospector | Start with a Water deposit revealed | 13,000 research Deep Water Extraction (Physics) - exploit deep Water |
Large Lake | ![]() |
| Logistician | Prefab costs reduced by 25% | 3,000 research Prefab Compression (Breakthrough) - Spires as prefabs |
RC Transport | ![]() |
| Ecologist | Farms consume 50% less Water | 1,400 research Soil Adaptation (Biotech) - unlocks the Farm |
Hanging Gardens | ![]() |
| Professor | Outsourcing Research costs 20% less Funding | 3,750 research Martianborn Adaptability (Biotech) - faster Martianborn graduation |
University | Colonist |
| Doctor | Births behave as if colonists had 15 more Comfort | 14,625 research Stem Reconstruction (Biotech) - increase colonist lifespan |
Smart Complex | Colonist |
| Psychologist | Colonists recover 5 additional Sanity while resting in their homes | 18,000 research Behavioral Melding (Social) - flaws become Perks |
Sanatorium | Colonist |
| City Mayor | 20 more Comfort from gardens and decorations | 14,625 research Home Collective (Social) - residences give more Comfort |
Medium Dome | Colonist |
| Nuclear Physicist | Power Accumulator and Atomic Accumulator store 25% more energy | 8,500 research Nuclear Fusion (Physics) - unlocks the Fusion Reactor |
2x Atomic Accumulator | Economy |
| Geologist | Start with a Rare Metal deposit revealed | 4,500 research Deep Scanning (Physics) - scan deep deposits |
Waste Rock Processor | Economy |
| Rocket Scientist | Scientists get +5 Performance | 1,400 research Advanced Martian Engines (Engineering) - Rockets need less Fuel |
Extra Rocket | Economy |
| Inventor | Drones are gradually optimized to work and construct faster (to +50% by Sol 100) | 3,000 research Autonomous Hubs (Breakthrough) - self-sufficient Drone Hubs |
2x Drone Hub | Economy |
| Oligarch | Fuel production increased by 25% | 9,000 research Fueled Extractors (Robotics) - Fuel boosts Extractors |
Arcology | Other |
| Futurist | Breakthrough techs are researched 30% faster | 1,400 research Autonomous Sensors (Physics) - self-sufficient Sensor Towers |
RC Explorer | Other |
| Geo Engineer | Seeds import cost reduced by 50% | 3,000 research Designed Forestation (Breakthrough) - forests spawn Vistas |
2x GHG Factory; 2x Forestation Plant | Other |
| Transport Tycoon | Stations require 50% less maintenance | 2,000 research Luxurious Trains (Social) - no travel Comfort penalty |
2x Large Station; RC Commander | Other |
You do not pick a commander at setup: the colony starts with none, and a click notification at colony start offers a random three of these to choose from. Each profile gives three things: a unique Effect (perk), one free Tech already researched, and one Prefab or Unit (a free building, or a unit such as a rocket). The table lists exactly what each profile grants in the mod.
By design no commander tech is also a sponsor starting tech.
Each profile has a Group, and the colony-start choice tries to offer three profiles from different groups so they span different playstyles. The four groups:
The offer avoids same-group duplicates whenever the checked pool allows; it cannot be guaranteed when the player narrows the pool to too few groups.
Difficulty is not shown: because the commander is picked in-game at colony start, the profile's setup-screen difficulty never feeds the Challenge Rating.
The Politician profile is not offered: it is removed from the roster and never appears in the choice.
Part of the Survive the Storm mod.