One switch in the mod turns on every convenience needed to test it quickly, then turns them all off again for normal play. It is a development aid only and is off in every shipped build.
| While test mode is on | Normal play | Test mode |
|---|---|---|
| Earth import cost and weight | As rebalanced | A tenth of both |
| Food import from Earth | Banned | Allowed |
| Old Food from Earth | Not orderable | Orderable |
| Food spoilage begins | Sol 15 | Sol 1 |
Survive the Storm mod. The flag is StS_TEST_MODE in
mod-survive/Code/StS_Common.lua; set it to false to ship. Each row is
driven by one file: the tenth-price/weight scaler mod-survive/Code/StS_TestResupply.lua,
the import ban mod-survive/Code/StS_NoFoodImport.lua, the Old Food import
mod-survive/Code/StS_OldFood.lua, and the spoilage start
mod-survive/Code/StS_FoodSpoilage.lua.
Every resupply item's price and weight is its CargoPreset[id].price / .kg,
from which every reader recomputes (external/SurvivingMars/Lua/ResupplyItems.lua:19-72),
so the scaler edits those two fields on every Cargo preset.