How you spend Rare Metals on rival colonies instead of selling them to your own sponsor. Each rival colony offers one Trade Good in return, priced in Rare Metals and sorted into a theme Group.
| Sponsor | Trade Good | ![]() | Value per Rare Metal | Group |
|---|---|---|---|---|
| International Mars Mission | 250 Sponsor Research | 30 | 27.8 M | Research |
| USA | 1 Tech Reveal in each research field (6) | 30 | 30.0 M | Research |
| Europe | 5,000 Research | 30 | 27.8 M | Research |
| India | 12 young Colonists (no specialization; only Nerd and Enthusiast) | 30 | Colonist | |
| China | 6 adult Engineers, random traits | 30 | Colonist | |
| Church of the New Ark | 3 middle-aged Gurus (only Workaholic and Religious) | 30 | Colonist | |
| Blue Sun Corporation | 10 each , , ![]() | 30 | 21.6 M | Economy |
| Brazil | 100 ![]() | 30 | Economy | |
| Japan | 120 ![]() | 30 | 20.0 M | Economy |
| SpaceY | 1 Rocket | 60 | 25.0 M | Other |
| Terraforming Initiative | +3% each terraforming parameter | 30 | Other | |
| Paradox Interactive | 1 Breakthrough reveal | 30 | 16.7 M | Other |
Value per Rare Metal prices the Trade Good on the reward-value scale (the one money (M) scale this wiki uses) and divides by the Rare Metals paid. Colonists, Food and Terraforming Progress are not on the scale yet, so those cells are blank.
No Colonist you get from any trade is ever a tourist - every one is a permanent settler, whatever the sponsor.
A Colonist arrives at the youngest age of its stated band - a "young" Colonist at the start of Youth, an "adult" at the start of Adult, a "middle-aged" Guru at the start of Middle-Aged, never partway into the band. This maximizes the years they serve.
The flavour line below shows on both the rival's panel and its trade Special Project, explaining the trade in a sentence with the real effect baked in. A rival colony now exists only to offer this trade: all of the old rival interaction is deleted from its panel - the Contact, Distress Call, Trade (trade routes) and Covert Ops buttons are all removed, along with the mod's old trade-routes readout - and the flavour line is the only thing the panel adds.
The vanilla Space Race Trade Pad is deleted as well: it is removed from the build menu, and a regular Landing Pad can no longer be converted into one (the "Convert to Trade Pad" button is gone). This closes the only vanilla path that made a rival send an unsolicited "New Trade Offer" (Accept / Reject) popup, so the Special-Project trade above is the sole way to trade with a rival. mod-survive/Code/StS_NoTradePad.lua does this.
| Sponsor | Flavour text |
|---|---|
| International Mars Mission | The International Mars Mission pools a dozen nations' science. It shares 250 Sponsor Research in return for 30 . |
| USA | The USA never keeps a good idea to itself. It reveals one tech in every research field for 30 . |
| Europe | Europe funds knowledge for its own sake. It grants you 5,000 Research in return for 30 . |
| India | India sends its brightest young hopefuls. Get 12 young Colonists, all Nerds and Enthusiasts, for 30 . |
| China | China's academies turn out engineers. Get 6 adult Engineers in return for 30 . |
| Church of the New Ark | The Church of the New Ark ordains the devout. Get 3 middle-aged Gurus, Workaholic and Religious, for 30 . |
| Blue Sun Corporation | Blue Sun never runs short. It ships you 10 , 10 and 10 in return for 30 . |
| Brazil | Brazil's farms feed a continent. It sends you 100 in return for 30 . |
| Japan | Japan's Automatic Metals Extractors mine round the clock without crews. It ships you 120 for 30 . |
| SpaceY | SpaceY builds rockets faster than anyone alive. It hands you a spare Rocket in return for 60 . |
| Terraforming Initiative | The Terraforming Initiative wants a green Mars. It nudges every terraforming parameter up 3% in return for 30 . |
| Paradox Interactive | Paradox thrives on the strange and unexplained. It uncovers 1 Breakthrough to research in return for 30 . |
The currency is always Rare Metals. In the base game you sell Rare Metals to your own sponsor for 24 M each. Here you can instead send them to a rival colony and get that colony's Trade Good in return, paid in the rival's own good rather than Funding.
Worked example: send the USA 30 Rare Metals and get one Tech Reveal in each of the 6 research fields, worth 900 M, so 30 M per Rare Metal.
Surviving Mars with the Survive the Storm mod. The Trade Good per sponsor is also listed on the Sponsors page.
mod-survive/Code/StS_RivalTrades.lua (trades, delivery, escalation); StS_RivalChoice.lua (Possible Rivals selection and seeding); StS_RivalTradeInfo.lua (flavour line and Contact-button removal on the rival panel).